You call the same execute in comms for the third week running and still hear "I didn't see it." TrainYourCS puts your stratbook, your lineups and your demo review in one place — and shows you exactly who opened each one, who finished it, and who is quietly skipping it.
You pin the Mirage execute. It scrolls away by Thursday. Three weeks later half the roster has never read it and nobody can tell you which half.
One doc becomes fourteen. Nobody knows which version is current, the lineups are in a different doc again, and "view history" is not a training record.
Without proof, every conversation about effort turns into an argument. With proof, it turns into coaching.
Sign up, name the team, pick your game. You are the owner — you control billing, who is on the roster and who can assign work.
Send an invite to each player or coach. They create an account, land straight on your team page, and see what has been given to them.
Title, the call, a demo or VOD link, and a checklist they tick off — "land the CT smoke three times", "watch round 14". It stays in your library for every player who joins after.
Pick who gets it and when it is due. Give the AWPer their lineups and the entry his prefires without cross-posting a thing.
Every module shows not started, viewed or completed, per person, with timestamps and step-by-step progress. No more guessing.
Overdue work is flagged. You talk to the one person who is behind instead of lecturing five people who already did it.
Holds the subscription. Invites and removes people, promotes a coach, builds and assigns training, sees every completion record on the team.
Everything except billing and the roster. Writes modules, assigns them, sets deadlines, and sees who has completed what.
Signs in, sees exactly what has been given to them and when it is due, ticks off each step, and marks it complete. Nothing else to wade through.
Upload a match demo and it comes back as a 2D replay you can scrub round by round. Every player position, every smoke and molly as it lands, every kill, the bomb.
Included on the Organisation plan. Parsing runs in the background — upload it and get on with your evening.
| Discord pins | Shared docs | TrainYourCS | |
|---|---|---|---|
| Who has seen it | Guesswork | Not per person | Timestamped, per person |
| Who has finished it | You ask in comms | You ask in comms | Marked complete, with the date |
| Assigning to one player | DM and hope | Another doc | Pick the person, set a due date |
| Finding it in a month | Gone | Which version? | One library, always current |
| New player joins | Scroll 4,000 messages | Send fourteen links | Assign the onboarding set |
| Cost | Free, and it shows | Free, and it shows | From £19/month, cancel any time |
One price for the whole team — you are not billed per player. Fourteen days free, no card up front, cancel from your own billing page whenever you like.
.dem files.
Everything else is game-agnostic: a module is a title, some notes, an optional video
and a checklist. Teams in other games use it happily, they just don't get the 2D
replay. It's called TrainYourCS because CS is what it was built for..dem from your match and we parse it into a 2D
replay — positions, utility, kills and the bomb, round by round. Parsing takes a couple
of minutes in the background and you get an email when it's ready. It's included on the
Organisation plan. CS2 demos only; CS:GO-era files won't parse.Fourteen days free. Your whole roster. Five minutes to set up. No card until you decide to keep it.
Create your team